Focuses on the production-ready technical pipeline for a cinematic short film. While the head sculpt was provided, I was responsible for:
Modeling: Created the full body and all clothing assets from scratch.
Retopology: Performed high-quality retopology for the entire character (including the head) to ensure fluid animation.
UV Mapping: Developed an efficient UV layout for high-fidelity texturing.
Software: Maya, ZBrush, Substance Painter