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Stylized Female Character – Production Pipeline for Animation

Focuses on the production-ready technical pipeline for a cinematic short film. While the head sculpt was provided, I was responsible for:

Modeling: Created the full body and all clothing assets from scratch.

Retopology: Performed high-quality retopology for the entire character (including the head) to ensure fluid animation.

UV Mapping: Developed an efficient UV layout for high-fidelity texturing.

Software: Maya, ZBrush, Substance Painter

Real-time Viewport Showcase

Real-time Viewport Showcase

Technical breakdown of the facial retopology, focusing on optimized edge flow for animation

Technical breakdown of the facial retopology, focusing on optimized edge flow for animation

Full-body wireframe demonstrating optimized topology for both the character and clothing, ensuring smooth deformations during movement

Full-body wireframe demonstrating optimized topology for both the character and clothing, ensuring smooth deformations during movement

Organized UV maps for both the head and body, ensuring consistent texel density across the character.

Organized UV maps for both the head and body, ensuring consistent texel density across the character.

High-poly model showcase focusing on the stylized silhouette and clothing folds

High-poly model showcase focusing on the stylized silhouette and clothing folds

Initial Blockout Phase: Establishing core volumes and proportions before the high-poly sculpting and clothing creation. This ensures a balanced silhouette and correct anatomical foundation

Initial Blockout Phase: Establishing core volumes and proportions before the high-poly sculpting and clothing creation. This ensures a balanced silhouette and correct anatomical foundation