This character was developed for a stylized short film, utilizing a professional Game-Ready workflow. This ensured the model remained lightweight for rendering while maintaining high fidelity for animation
Idle animation showcasing character personality and look development. The PBR textures and subsurface scattering on the ears react dynamically to the forest environment lighting
animation test showcasing fluid body deformation and weight distribution. This demonstrates that the clean topology allows for extreme poses and jumps without any mesh artifacts