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Advanced Gameplay Mechanics: "Reveal & Interact" System

System Overview:
Developed a multi-layered interaction system in Unreal Engine using Blueprints, where the player uses a "Power Ability" to reveal hidden environmental objects.

Technical Workflow:

Object Revelation Logic: Created a system that toggles the visibility and collision of hidden actors (like buttons) when a specific ability is activated.

Sequential Interactivity: Implemented a dependency logic where the door interaction is only possible once the hidden button is revealed and pressed.


Blueprint Architecture: Built the entire logic using clean, modular Blueprints.

Gameplay Demo: Power reveal and interactive door system

Interaction Logic: Handling player overlap and physical button movement

Interaction Logic: Handling player overlap and physical button movement

Handling player input events and managing interaction states between the character and world objects

Handling player input events and managing interaction states between the character and world objects

System Initialization: Dynamic event binding for world actors

System Initialization: Dynamic event binding for world actors