System Overview:
Developed a multi-layered interaction system in Unreal Engine using Blueprints, where the player uses a "Power Ability" to reveal hidden environmental objects.
Technical Workflow:
Object Revelation Logic: Created a system that toggles the visibility and collision of hidden actors (like buttons) when a specific ability is activated.
Sequential Interactivity: Implemented a dependency logic where the door interaction is only possible once the hidden button is revealed and pressed.
Blueprint Architecture: Built the entire logic using clean, modular Blueprints.
Gameplay Demo: Power reveal and interactive door system