This is a work-in-progress focused on stylized clothing design and cloth sculpting for a warrior character. The goal is to create a believable layered outfit that reflects the character's story and movement.
Focus Areas:
Cloth Sculpting: Developing realistic yet stylized folds and wrinkles in ZBrush to convey different fabric weights.
Layering: Building the outfit in layers, from the base tunic to the outer vest and belt system, to ensure a solid and complex silhouette.
Technical Detail: Focusing on small details like the lacing on the vest and the wrappings on the legs to enhance the overall visual interest.
Note: The character body is used as a base for the clothing study. Full high-poly detailing and texturing are currently in progress