An organic character sculpt created in ZBrush, focusing on anatomy and stylized creature design. This project showcases the transition from a structured base mesh to a high-detail sculpt with initial Polypaint layers
ZBrush Polypaint showcase, establishing the character's visual identity and base color scheme
High-poly organic sculpt focusing on anatomical structure, shell details, and weapon modeling.
Base mesh and Polygroup organization, ensuring a clean foundation for sculpting and future production steps